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A glimpse at The Witcher 3 with CD Projekt Red


Fabian Mario Doehla, CD Projekt Red's Studio Communications Manager for The Witcher 3: Wild Hunt

At rAge we had the honor of chatting to Fabian Mario Doehla, CD Projekt Red's Studio Communications Manager for The Witcher 3: Wild Hunt. Doehla shared with us his thoughts on the massive Witcher 3 leak, how things might end for Geralt of Rivia and his take on the framerate debate. Doehla also offered a refreshing perspective on Crystal Dynamics ' Rise of the Tomb Raider timed exclusive deal with Microsoft.

Is the Witcher 3 the end for Geralt of Rivia?

"Can you tell me about the end of Witcher 3? I could tell you. There are more than 30 endings. It will be the last game in the trilogy, we'll end it with a bang. There are so many endings."

How has the leak affected the game?

"It has gave away some of the monster designs. The world map leaked. We always talked about how big the game was. It sounded really bad but it wasn't that bad.  You've got a plan when to show people and what and when the plan gets messed up it's a little upsetting. We were upset for a few days and then we kept on. I even heard that we leaked it on purpose to generate PR and show how big the game is, but seriously, if you work so hard you don't leak anything on purpose. The good thing is we still have much to reveal. Not everything is leaked. There willl be some interesting things coming up."

In what way is The Witcher 3 going to be more than the first two games?

"It's open world. People like talking about the size of the game, and yes it's bigger than other open world games. Yes, it's also 35 times bigger than The Witcher. It's based on a novel which helps a lot with story writing. It's always cheesy to talk about great graphics, but it's been a while since The Witcher 2, don't forget. We focused working on next-gen, which is now called current gen and that's made quite a different."

What's your point of view on game framerates running at locked 30fps versus 60fps?

"I did listen to the discussion over the 30/60 frames. I prefer more frames wherever possible. It depends on the game, of course. For racing games, 60 frames per second is smoother and the controls are better. I don't understand it when people say that 60 frames per second looks too much like "The Hobbit". I think a constant framerate is most important. I'd rather have it locked at 30 than have 60 drop to 20 to 30."

How do you differentiate console development and PC development?

"It's quite similar. You have to put in more work to make your game work on different hardware and operating systems. Xbox One and PS4 require harder work to get more out of your game, because of set specifications. Luckily enough we never had to deal with less powerful platforms so there won't be too much of a difference between the PC and console. If you've got a high spec PC you can push up the resolution. I'm not saying we can run Witcher 3 on 4k on console, but you probably will on a good enough PC."

What did you think of Microsoft's timed exclusive deal of Rise of the Tomb Raider?

"These deals happen. I'm sure they worked something out. I couldn't understand why everyone upset. Those deals always happened in the past. If you're a PS4 gamer, just wait and see. If a game comes out on Platform A in Feb, you'll get an enhanced version 12 months later. We had the same with the enhanced version of The Witcher. It usually looks better."

The Witcher 3: Wild Hunt releases on 24 February 2015. You can pre-order it from for PC, PlayStation 4 and Xbox One.

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