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This is why we are all, Always Sometimes Monsters

I just watched the trailer for Always Sometimes Monsters from Vagabond Dog - it stopped me dead in my tracks. I mean really punching me in the gut. How is it possible that such a simple game can evoke such a flood of emotions? Because it's not simple at all. Always Sometimes Monsters places the player in extremely confrontational scenarios - with self, others and life. There is nothing to distract the player from facing gut-wrenching decisions, not fancy graphics, cinematics or complicated gameplay mechanics - the game is about the player and their choices. 

Always Sometimes Monsters throws some of those hard questions we rather don't want to face, but which we all have to at some stage at the player. How will you deal with a friend hooked on drugs? How will you handle the unique challenges of a same sex relationship? How far will you go to regain a love lost? If treated unfairly, will you take revenge and how far will you go? You will feel the weight of your actions bearing down on you throughout the game. A few years ago I read "The Lucifer Effect" by Philip Zimbardo. It's about an experiment that was done on a group of students back in 1971. The point of the experiment was that no matter how moral a person is, under the right conditions, anyone can turn into a monster. This is the theme of Always Sometimes Monsters and why you should play it.

Monsters.jpg 

The game has multiple endings and paths and is classified as a role-playing game without traditional combat and adventures. The role-playing part in Always Sometimes Monsters is about placing the player in the shoes of characters as they experience unique hardships and the adventure is about taking responsibility for player decisions.

"Choose from characters of different gender, race, and sexual preference and live through the common experiences and unique hardships of each based on your selection. NPCs may treat you differently based on your gender, race, or sexual preference opening and closing different paths along the way.Each playthrough is filled with staggering number of diverging paths that can be discovered through both overt actions and subtle choices in conversation. Everything from the happiness of an elderly neighbor to the actions of a suicidal stranger hinge on the choices you make along the way."

Always Sometimes Monsters released today and you can purchase it through Steam for $8.99 / R94. Keep an eye on GameZone for our review. You can check out the game here.

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