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Battlefield 3 Server R31 patch notes

Greetings! Just posting a little something regarding the R31 patch which has just been deployed to our public and clan-sponsored servers. This patch is server-side only patch, so no extra downloads for us players!

The main changes this brings about is to fix some issues mostly to do with the AC130 on Armoured Kill servers, but it does apply a few other changes as well.

Changes include:

• Fixed a bug where a new squad leader wasn’t chosen when the current squad leader left.
• MK1A3 fix to add flechette rounds instead of frag rounds in gun master mode for premium players(Non-premium already have flechette rounds).
• Fixed a bug with Squad Rush on Sharqi Peninsula where the user was spawned out of combat if they spawned in shortly after the first MCOM exploded.
• Stationary and mobile AA cannon damage has been reduced by 30% versus the Gunship.
• Jet cannon damage has been reduced by 50% versus the Gunship.
• The delay before moving the Gunship forward to a new base in rush has been increased from 15 to 30 seconds.
• The Delay between Gunship spawns has been increased from 90 to 120 seconds in rush.
• Initial delay before the Gunship spawns in rush has been increased from 15 to 60 seconds.

All servers have been patched and you can continue playing as per normal!

Source information can be found here!

 

bf3-armored-kill-600x396.jpg 

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