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Dota 2: The treasure bug gets squashed and Valve throws extra rewards at Battle Pass owners

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When Valve released the long-awaited Immortal Treasure III for Dota 2 Battle Pass owners on Wednesday, complaints slowly started trickling in. People were convinced that there was something wrong with the escalating odds on the treasure as they didn’t get many (if any) rare items even though they opened a tonne of treasures.

Valve heard these complaints and at first, chalked it up to “anecdotal cases and selection bias” but as complaints continued to pour in, Valve took a closer look. Yes, it wasn’t just you, there actually was a bug that caused the drop rates to not escalate as quickly as they did with last year’s treasures.

So, what will you be getting as compensation for this issue? Valve re-ran the rolls for all three Immortal Treasures and the next time you log into Dota 2, you will be granted the extra items you should have received. Further, you will also get 10 extra Battle Pass levels for your troubles, but that’s not all.

Valve has also upgraded the level 615 reward in response to the community being unhappy about it. Therefore, you will be getting 4 extra of each Immortal Treasure when you log in and if you have a Battle Pass of 615 and above.

For reference of what went down, check out our Immortal Treasure III opening and how few rare items I got from a total of 33 treasures.

Valve explained the issue and talked fans through how things unfolded from their end, stating that:

On Tuesday after the release, we heard the community being concerned if there were bugs with the item drops, with many examples of people not getting the Witch Doctor set but having the Phantom Assassin and Outworld Devourer sets. We looked into it to see if there were any differences between the drop rates of those items, and found that all three were identical, so we just assumed it was anecdotal cases and selection bias. Another contributing factor is that the volume of Treasure 3 is meaningfully less than Treasure 1 and 2, partly because a lot of customers bought the Weekend Bundle Sale and that did not include Treasure 3 (as is the case historically).

So it would then be expected that a number of people would have some items and not the others, and that the Witch Doctor set would be the most rare. However, the complaints continued to come in, and it was confusing to us why. We decided to investigate a bit more, but were generally still assuming it was a mixture of selection bias and supply differences between Treasure 1 and 2 and Treasure 3, especially since we knew the three items were identical. Late last night we eventually found a bug that existed for all the Immortal treasures this season. It primarily affected players who opened a very large number of treasures, causing the drop rates to not escalate as quickly as they did last year. And since the volume of Treasure 3s were lower than the other two, it was a more visible bug to players.” - Source

Logging in this morning, I found the OD immortal in my inventory, alongside another Wraith King immortal and the 10 Battle Pass levels. Further, the level 615 reward has already been updated with 4 of each immortal treasure, which Battle Pass owners at or above that level can open right now.

It’s great to see Valve taking quick action and giving players what they were supposed to get, even with some added bonuses and giving high-level Battle Pass owners even more cool items.

What do you think about the whole situation and the way Valve handled things? Let us know in the comment section below.

Source: Dota 2 Blog

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