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Dota 2's latest update shows a lot of love for support players


Earlier this month with the release of the massive Spring Cleaning update for Dota 2, the game’s lead developer, IceFrog, announced that Valve will be changing to a new update plan for the game. The aim is to release smaller gameplay updates every two weeks leading up to The International 2018. These updates will arrive every second Tuesday and since it has been two weeks since Spring Cleaning, a very interesting new update released last night.

The update (7.09) should make support players very happy, because, by the looks of it, they will be able to get more gold without changing the way they play and maybe, just maybe, get some more items in the process. The life of a support is a difficult one filled with self-sacrifice and teamwork. Although I don’t play support often, I still welcome these changes. Courier costs have been significantly reduced, Tangos come in 3 charges at 90 gold now, the initial bounty rune gives 40 gold to the whole team and most importantly, the update makes stacking creep camps a very lucrative affair!

Dota 2 update 7.09 notes

  • Lane creeps now have a minor knockback based on the amount of hero damage in the killing blow
  • Nature's Guise now shows a buff icon to show when Treant remains within range of trees
  • Fixed Flesh Golem heal not taking into account temporary increases to max HP
  • Fixed location of familiars when player had bought Aghs or chose the +1 Familiar talent
  • Courier no longer try to deliver gems if your inventory is full.
  • Minor Windranger updates to model, textures and attachment point for bow strings
  • Fixed Windranger taunt not showing when you don't have vision of the center of the map
  • Added last updated time to the guide details view in the In-Game guide picker
  • Added number of camps stacked to the support column of the post game scoreboard
  • Added a toggle near the language filter to prioritize recent guides
  • Custom Games: The local lobby list is now sorted by oldest lobby first
  • Custom Games: Fixed a bug where loading into a custom game would occasionally fail to find the necessary files (resulting in a crash or missing interface elements)
  • Courier cost reduced from 200 to 50
  • Starting gold is reduced from 625 to 600
  • Tangoes now come with 3 charges and cost 90 gold
  • Initial bounty rune now gives +40 gold to all heroes instead of 100 to the hero that picks it up (those bounty runes look slightly different)
  • Killing a neutral camp stack now gives a bonus 15% gold bounty to the hero that stacked it. No bonus is given if the stack is cleared by an enemy or the hero that stacked it. (New audio is now played once a stack is successful. Stacked neutrals have a buff with the stacker's hero icon on it)
  • Tier 1 mid lane towers are now a bit closer to the river
  • Removed a tree in the radiant jungle (to the top right of the blue crystals near the ancients)
  • Range creep attack acquisition range reduced from 800 to 600

As you can see, the update doesn’t hold that many changes and fixes, but supports will definitely benefit from it. Then, there is also that creep knockback on death, which sounds game-changing, but it remains to be seen how the change is received. I can already see melee heroes having a more challenging time last-hitting multiple creeps in quick succession, so it will definitely be something to get used to.

What do you think about all the changes in the latest Dota 2 update? Let us know in the comment section below.

Source: Dota 2 Blog  

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