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Battlefield 1 May Update Exclusive Sneak Peek Breakdown

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Last night, EA DICE hosted the May Update Exclusive Sneak Peek livestream with Dan Mitre global community manager, Andrew Gulotta DICE Producer, and Chad Wilkinson Battlefield 1 gameplay designer.There is no release date yet for the update, but they did confirm that changes have already been submitted to Sony and Microsoft, so it should roll out across Battlefield 1 servers very soon.

Firs things first - remember that "Possible Zombie infection detected at Battlefield 1's Fort Vaux," theory? The DICE trio debunked it once and for all. There will not be any Zombies in Battlefield 1 because World War 1 did not have Zombies. Thank goodness. Moving on to the big May update. The biggest changes relate to Operations, and secondly, to planes. There will also be a lot of other gameplay tweaks, but more about those when the patch releases.

What Battlefield 1 players can expect from the May update

EA DICE wants to improve the Operations experience, and the first step towards that goal comes with the addition of an Operations Playlist.Below is a summary of the changes.

  • Fine tuning how you get into Operations and how you stay in it.
  • The Operations Playlist is a tool where players can choose to remain in their current Operations server and replay the same loop as many times as they prefer.
  • In Operations Playlist, sides will automatically switch on rotation.
  • Depending on its success, DICE is working on expanding the Operations Playlist, so it rotates through all Operations.
  • That means no waiting to get back into an Operations map once the map concluded,
  • Players can expect to experience more balanced, strategic gameplay because of the Operations Playlist. You'll have continual fighting on the same map from different sides, keeping changes in your strategy fresh and active. You'll better know how to counter when on defense and attack when on the offensive because you'll be fighting against enemies you've just engaged.
  • "Join any Operation" button added to menu.
  • Faster & better matchmaking for Operations.

Other important changes

  • Fixed a bug in Spectator Mode where the camera sometimes gets stuck.
  • All tanks now self-repair at the same rate but are more vulnerable.
  • Ticket count on Domination increased from 100 to 200 tickets.
  • Changes to how the anti-air guns work, specifically the range. Will now be able to shoot attacking planes no matter how high, but in a narrower range directly ahead of the gun. Meaning, the AA won't be dominating as much of the map, only the section above and around it.
  • The improved height range of the AA guns means planes will not be dominating as much as before.
  • AA guns health increased.
  • Stationary anti-air guns can now be repaired. It becomes unusable when health reaches a critical level and needs to be repaired with the repair tool.
  • Engineers and AA pros will be able to provide a strong defense against plane attacks.
  • Rear camera added to planes so pilots can see better behind them.
  • Balance changes to some planes - Fighter planes now have speed boosts & incendiary bullets, and Bombers get repair.
  • Field guns increased damage vs. tanks.
  • Bayonet charge gets nerfed - aiming speed modifier changed, and small health boost removed.
  • Low on ammo icons added to help that support class find players.
  • Tweaks to netcode to further improve latency.

Talking about dogfighting and planes, remember to check out our guide; How to to become a Fighter Pilot. What's your take on the changes to Operations - Is it a step in the right direction?

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