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The next CS: GO update will bring much-needed bug fixes

CSGO update bug fixes.jpg

If you’ve played Counter-Strike: Global Offensive (CS: GO) for a decent period of time, you have most likely been baffled by missed headshots. You might think “how could that shot possibly have missed?” or maybe even accused your opponents of hacking. As it turns out, CS: GO isn’t perfect, but you probably knew that already.

According to this Reddit post, with credit for the find going to Reddit user Spurks, there is a massive head hitbox alignment bug in the game. In basic terms, the head hitbox alignment bug can be explained as: If a player turns his or her aim slightly without turning their character’s lower body in the process, their head hitbox will not be where it seems like it is to other players.

Thankfully, many of the issues plaguing players will be fixed in the next update. Valve seems to be on point with fixing the bug and a plethora of other gameplay issues. A pre-release patch is already available to download on Steam if you’ve opted into the beta depot program. Patch 1.35.4.7rc fixes long-standing issues with the third-person player model positioning, a lag compensation issue affecting hitboxes and much more.

Below, you can find the long list of gameplay changes as well as miscellaneous recently posted by Valve on the official CS: GO Blog.  

Gameplay changes:

  • The first-person camera of players, spectators, and demo-viewers is no longer allowed to rise higher than their third-person head. This should prevent first-person players from being able to see from perspectives where their third-person head is not also exposed.
  • When a player’s first-person camera is adjusted, bullets fired from both their client and server-side locations are also adjusted to emit from the corrected position.
  • If for any reason the third-person player animation lowers a player’s head beneath the client’s first-person camera, the client’s first-person camera is lowered to stay at or under the height of their third-person head. This means that the third-person motion of the player is now represented more accurately from the first-person perspective.
  • Third-person landing recovery animations are now weighted based on altitude traversed and duration in-air. Players landing from small jumps or falling from lesser heights will play more subtle landing animations.
  • The anti-crouch-spam system has been changed to use degrading speed, instead of logging keypress-count. As before, the more often players crouch, the slower they will rise or lower. But this should now prevent bugs where players would instantly stand, or lose their crouch-spam penalty by moving a tiny amount. If players crouch even more, eventually they will just stay standing up.
  • First-person and third-person crouch speed is now more closely related. The third-person player lowers more quickly to match the first-person representation. – Players landing in crouch positions play a more subtle landing animation that raises their third-person head less noticeably.

Miscellaneous changes:

  • Lag compensation system will now reliably restore pose parameters responsible for animation layering which makes server-side hitboxes for lag compensated players better match client-side rendered models. (Thanks, /u/Spurks)
  • Fixed a bug where player body pitch could improperly rotate the entire player entity inside lag compensation processing.

At the time of writing Valve has not announced a specific date for when the patch will hit the live client. If you would like to try the changes out yourself, you can opt in for Beta patches in the game’s Steam settings and install the update.

Watch an example and explanation of the head hitbox alignment bug by YouTuber Matt Smith below and then tell us if you’ve encountered the bug in game.

Sources: CSGO Blog, Reddit | Main Image Credit: Wallisme

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