Opinion PlayStation

The PlayStation 5 will bring ‘more dynamic, interactive worlds’

Immersive World_01.jpg

The time to talk next-generation consoles is almost upon us again, and while the conversation may be a little premature, it is the nature of the beast we find ourselves in.

In an interview in the March edition of EDGE magazine, Paul Ross (ex-Criterion-now-Three Fields Entertainment) said that the worlds that will arrive on the next-generation of consoles (which we will call the PlayStation 5 and Xbox Two for now) will be “far more dynamic”, “interactive” and “believable”.

How will this all be achieved? Well, I suspect simple hardware power will contribute to this more immersive world, but the advent and growth of virtual reality hardware is likely to be the real contributor to these new worlds.

It also seems that physics will be part of this brave new world of gaming. Ross went on to say that: "Physics engines haven't changed since I did the physics on [Dreamcast game] TrickStyle. They're all about rigid bodies, solid objects. This is a real paradigm shift because it's about simulating physics at a molecular level. It's been a really hard problem to solve for quite a while.

"So what does a PS5 game look like? With PS4 we've seen some fidelity put into the worlds, but PS5's going to be about more dynamic worlds, far more interactive worlds that are more believable in the way they behave."

Ross’ interest in physics is prevalent in Three Fields Entertainment’s recently announced game Dangerous Golf. In a recent interview, co-founder of Three Fields Entertainment Alex Ward said that they wanted to “push the boundaries of a physics-based game and just start to prepare for the next generation of machines whenever they come to try and be a small developer but be on the cutting edge of tools and technology.”

It’s still a while away though

Let’s be fair, we’re still a while away from these new consoles, and the current-generation still has a lot to give. In fact, an announcement of new consoles is many years away still (although Xbox main man Phil Spencer did say already that he expects there will be another Xbox console), so one has to wonder if the entire idea of planning so far in advance is a little energy wasting.

With PlayStation VR arriving this year, I personally think the start of these more dynamic and immersive worlds are closer than the future arrival of the next-generation of consoles. And just imagine the possibilities when the developers unearth the power of that hardware for the virtual world we all love to live in.

So when the next PlayStation or Xbox arrives (I’ll just suggest I don’t expect that until around 2020), I fully expect it to have embraced virtual reality (alongside some powerful hardware able to push out higher resolutions, support wide screens and more) to achieve these “more dynamic”, “interactive” and “believable” worlds.

[Article source: VideoGamer | Image credit: Immersive Design Studio]

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