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Witcher 3 - Notes for Patch 1.04 and more 'downgraded' news

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CD Projekt Red released another PC patch for The Witcher 3: Wild Hunt. It's the second one in a week, and still no console patch. Patch 1.04 again improves overall performance and Nvidia Hairworks as well as rebinding of all keys.

Patch Notes

  • Rebinding of all keys is now available after switching on the ‘Unlock Bindings’ option in the Options\Key Bindings submenu.
  • Corrects an issue in the dialogue system that might have caused dialogue looping in certain scenes.
  • Fixes an issue with incorrect behavior of Wild Hunt warriors after they were affected by the Axii Sign. 
  • Corrects a bug that caused spontaneous combustion of gas clouds.
  • 1280 x 720 resolution is now properly displayed as a valid resolution option.
  • Fixes boat stuttering in cutscenes.
  • Texture rendering quality for the high and ultra presets has been improved.
  • Further improvements made in NVIDIA Hairworks performance.
  • A few additional gwent cards are now available in the Prologue area.
  • Fixes an issue where users with usernames incorporating non-Latin characters were unable to import saves from The Witcher 2.
  • Includes a series of overall stability and performance improvements.
  • Fixes issues related to alt + tabbing and minimizing the game window.
  • Updates the game icon.
  • Enlarges the loot pop-up window in the UI.
  • Fixes an issue where, in certain circumstances, the comparison window could extend beyond the game borders in the UI.
  • Upgrading items included in gear sets no longer destroys rune sockets on said items.
  • Introduces small tweaks in the UI for Gwent. 
  • Corrects some missing translations in localized versions.

Source: The Witcher

By now you probably know about The Witcher 3's downgrade. If not, you can read more about it here and here. A few hours ago Eurogamer's Digital Foundry released their comparison between the 2013 tech demo and the final version. They certainly don't mince words over it. 

"The first mistake was showcasing its vision for the game before it was actually functioning - the studio simply didn't know if what it was showing was even possible, as the latest iteration of the firm's REDEngine was still deep in development. Prefacing the 2013 trailer by saying that it was in-game material was clearly a misstep when the reality was that The Witcher 3 as we would come to experience it wasn't in a playable state at the time."

Remember we have a sexy Witcher 3: Wild Hunt Collector's Edition up for grabs, see here to enter.

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