When will the fixtures be released?
The fixtures will be announced on the 12th of January on the MWEB GameZone site.
Will there be seeding?
There will be seeding for the teams that finished in the top 4 of the MWEB
GameZone Master Series Grand Finals. Those teams are F34R Adept, Xero Fracture,
Insane Gaming and VinCo Black
How do we organize our games?
We will also be setting up a Skype group with the leaders to talk directly to
one another, please be sure to include your skype name upon entry.
How can I see if my team is registered?
Registered teams can view their confirmation here. This listing may take time to
update so please keep checking.
What console will the First Recon Tournament be played on?
The MGMS Advanced Warfare First Recon Tournament will be played on the Xbox One
If I have a problem with my opponent or a general query, how do I receive help?
All team captains will be added on Skype. Teams can send their problem/s
directly to the admin. Alternatively players can post in the following thread.
What if I wish to make changes to my team after I have already registered?
Team changes may be made before the close of registration. Players can do so by
contacting admin support directly, or posting here.
The following ruleset is subject to change before the starting date of the tournament
(12 January) so please be sure to check the ruleset on the day you play your first
- Primary - All Specials
- All Secondary Launchers
- All Non Default Supply Drop Weapons
Banned Exo Launchers
- Tracking Drone
- Explosive Drone
- >Grenade Launcher
Banned Exo Abilities
Banned Wild Cards
- Orbital Care Package
- System Hack
- Bombing Run Care Package Upgrade
- XS1 Goliath Recon
- All Support Modules
General Settings - All Game Modes
- Pre-Match Timer: 15 Seconds
- Pre-Round Timer: 5 Seconds
- Dynamic Events: Enabled
- Map Scorestreaks: Enabled
- Team Switching: Enabled
- Spectating: Team Only
- Spectating POV: First Person Only
- Killcam: Enabled
- Mini-Map: Normal
- Battle Chatter: Disabled
- Announcer: Enabled
Spawn Settings - All Game Modes
- Respawn Delay: See Gamemodeatter: Disabled
- Announcer: Enabled
Spawn Settings - All Game Modes
- Respawn Delay: See Gamemode
- Force Respawn: Enabled
- Wave Spawn Delay: None
- Suicide Penalty: None
- Team Kill Penalty: None
Health and Damage - All Game Modes
- Hardcore: Disabled
- Health: Normal
- Health Regeneration: Normal
- Friendly Fire: Enabled
- Headshots Only: Disabled
- Explosive Delay: None
- Scoresteak Delay: 10 Seconds
- Custom Classes: Yes
- Selections Allowed: 13
Capture the Flag
- Time Limit: 10 Minutes
- Capture Limit: Unlimited
- Winning Condition: Flag Captures
- Flag Auto-Return: 30 Seconds
- Pickup Time: None
- Enemy Carrier Kill Icon: Delayed
- Respawn Delay: 5 Seconds
- Wavespawn Delay: 0 Seconds
- Time Limit: 10 Minutes
- Score Limit: 250 Points
- Activation Delay: None
- Location Order: Normal
- Respawn Delay: 2.5 Seconds
Search and Destroy
- Round Length: 1.5 Minutes
- Score Limit: 6 Rounds
- Bomb Timer: 45 Seconds
- Plant Time: 5 Seconds
- Defuse Time: 7.5 Seconds
- Muti Bomb Disabled
- Round Switch: Every Round
- Silent Plant: Enabled
- Number of Lives: 1
- Time Limit: 10 Minutes
- Score Limit: 20 Points
- Satellite Count: 1
- Carrier Armor: Normal
- Carry Score: 2 Points
- Throw Score: 1 Point
- Reset Time: 15 Seconds
- Respawn Delay: 5 Seconds
Maps & Modes
- Hardpoint: Bio Lab
- Hardpoint: Defender
- Hardpoint: Detroit
- Hardpoint: Retreat
- Hardpoint: Riot
- Search and Destroy: Bio Lab
- Search and Destroy: Detroit
- Search and Destroy: Recovery
- Search and Destroy: Terrace
- Search and Destroy: Riot
- Search and Destroy: Solar
- Capture the Flag: Ascend
- Capture the Flag: Bio Lab
- Capture the Flag: Comeback
- Capture the Flag: Retreat
- Uplink: Bio Lab
- Uplink: Comeback
- Uplink: Detroit
This page contains the comprehensive rules governing gameplay and conduct within
the 4v4 MWEB GameZone ruleset. Whilst we have endeavoured to ensure all rules provide
adequate guidance to meet all eventualities, instances may occur where teams feel
that further guidance is needed. In such an event, contact a member of the Admin
All competitors involved in the MWEB GameZone Master Series are expected to know
and understand all of the rules. Not knowing that a rule existed is not an excuse
for breaking that rule.
Any rule being broken may lead to disciplinary action. This action will be at the
discretion of the Admin(s) involved, and the situation will be taken into account.
Punishment may include, but not be limited to, forfeits, replays, penalty points,
kicks, temporary and permanent bans.
Your Gamer Tag must match that displayed on your team roster. It is both teams responsibility
to check rosters before a match is played; any issues should be reported to an admin.
If a players Gamer Tag is incorrect, that player must not play and the team shall
If a banned weapon/ability is used, will result in a forfeit for the rounds in which
they were used.
All participants in any MWEB GameZone competition will be required to uphold to
the highest standards and observe common sportsmanship. Racism will NOT be tolerated.
If you are seen to be racist then you will have action taken against you. Being
abusive in any way towards fellow players or admins will also result in disciplinary
Using any Restricted Item listed above will result in a forfeit of the game, or
a forfeit of the Search and Destroy round(s).
We highly recommend that all players appear offline and set their Friends List to
Private during the Cup. However, players are not required to do either of these
After a game lobby has been created, only players on the two teams and MWEB GameZone
Staff members may be invited/join.
Coaches are allowed to spectate their team only.
If a player lags out of a game during the first 30 seconds or before the first kill,
the game must be restarted. If a player lags out of a game after the first 30 seconds
or after the first kill, the game must continue and the player who lagged out may
rejoin the game. If all players on a team lag out, that team will forfeit the game.
If a player lags out of a search and destroy game, the current round must be completed.
After that round has been completed, the game must be ended. It is the responsibility
of the shorthanded team to end or leave the game before the start of the next round.
Rounds that are played while a team is shorthanded will be counted. After a game
is ended, the shorthanded team will be given 5 minutes for their teammate to return
before they must start another round shorthanded. When the game resumes, the score
will be as it was when the game was ended and the teams will be set to begin the
next round from the proper sides. For example, if Team A was leading 1 point to
0 when a player on Team B lagged out, and round 2 was won by Team A, the game would
resume with Team A leading 2 points to 0.
Any form of cheating, glitching, abusing in-game mechanics, or unsportsmanlike behaviour
may result in a forfeit of a Map, Match, or Ban from MWEB GameZone Events. Punishable
unsportsmanlike behaviour includes, but is not limited to, excessive use of foul
or degrading language. In addition, breaking any rule may result in a forfeit of
a Round/Map, forfeit of a Match, Verbal Warning or Ban from MWEB GameZone Events.
MWEB GameZone reserve the right to stream any match in this tournament. If your
team's match is chosen, you are to cooperate fully with the staff that are in your
If a game should tie, it must be replayed.
If any of the General/Map Settings are incorrect, the map must be stopped immediately
and restarted with the correct settings. No map forfeit will occur. If a match is
played however, the score will stand.
These rules are subject to change at any time before the registration deadline,
so check them often. In extremely rare cases, rules may be altered after the tournament
Teams are allowed to utilise Party Chat during matches.
Users are prohibited from sharing account information. This includes, but is not
limited to the following: usernames, passwords, gamertags, email accounts, etc.
If another person accesses your account, you may be disqualified from the Cup. This
includes giving out your password to allow others to account recover your Playstation
or Xbox Gamertag.
No warm-up or practice games are permitted once the Match’s first game has begun.
If a match is played before the scheduled time, it will not be considered a warm-up
and will count as the official scores.
Teams must have at least three players present in order to start a game. A team
will forfeit the Match if they don’t have at least three players present by 15 minutes
after a Match’s default start time (Grace Period). Teams that played a previous
game(s) in a Match will forfeit the Match if they don’t have at least three players
present by ten minutes after the conclusion of the previous game (Grace Period).
Teams with three players present will be forced to start a game at the end of a
Grace Period. Bots are not permitted in any game. If Teams that are scheduled to
play each other both forfeit a game or Match, the higher seeded team will be awarded
the Game/Match win.
To get help with a No Show issue, you MUST contact MWEB GameZone Staff within 30
minutes of the scheduled match time. You may not receive a response immediately
but proof of attempt of contact is necessary.
For any allegations of cheating, wrong weapons used, glitching, etc., you MUST contact
MWEB GameZone Staff with your proof of the accusation. Glitching accusations must
be supported by video proof. Video proof can be edited to include only the section
where the offense takes place; however, the video MUST include the score screen
at one point. Please also see section titled Reporting.
If the Host incorrectly ends a game, their team may forfeit the game.
This is a Best of 5, the top team must host all odd numbered games (1, 3, 5) in
a Match. The lower team must host all even numbered games (2, 4) in a Match. The
team that isn't host must choose which side to start on.
Games must be played in order.
As the hosting team changes over the course of a Match, the new Host should leave
the Custom Games Lobby and create a new one. If host isn’t given to the player that
was designated to be the game’s host, the game must still be played.
Teams should play a Lag Test Game, for roughly 30 seconds, to determine if a Host
is acceptable. If it is determined that the Host is unacceptable, a new Lag Test
Game should be performed with a new Host. Lag Test Games should be played using
a Game Mode and/or Map that the teams are not schedule to play.
All players must agree that the Host is reasonable before the start of a game. If
a reasonable Host cannot be found, the best Host should be used.
If a player’s connection to the Host becomes unreasonable during a game, the game
must still be played. After each game, either team may request that a new Host be
tested, if the previous Host was unreasonable. The round/game where connection became
unreasonable will not be replayed.
The Team that doesn’t Host a Game must choose to which team to play (Atlas or Sentinel)
for that Game.
Verbal and/or written abuse of a MWEB GameZone member will not be tolerated. This
includes, but is not limited to: Forum Posts, Private Messages, and XBL messages.
The individual user and/or team violating this rule will be subject to penalties.
All team leaders are responsible for the conduct of the players on the team while
interacting with MWEB GameZone staff and are subject to penalties if a team member
becomes abusive towards them.
Both teams must report the Match results within 10 minutes of its completion.
To report the Match results, teams must report the Match Score accurately, with
overall games won being reported. For example, the Match Score can be reported as
3-0, 3-1, etc. Reporting the individual points for each game is optional.
How do I report scores?
To report scores for a competition:
Please post them in this thread
If a Match is not played, and neither team reports a No Show, awarding of the Match
win will be decided by a MWEB GameZone Staff member.
At least one member of each team should take a Screenshot(s) of each Rounds results.
Screenshots should contain the Round Score, players on each team, and a time stamp.
In order to dispute a player leaving and/or an in-game glitch, video proof must
be provided. The video must show the Gamer tags, Map, Game Type, as well as the
player dropping or the opposing team performing a glitch.
If a Screenshot(s) or Video(s) is needed in order to resolve a dispute, you must
clearly state what the issue is, the time in the video in which the issue occurred,
and/or what the MWEB GameZone Staff member should be looking at in the Screenshot/Video.
For all cheating claims, the burden of proof is on the accuser.