Edge Online has interviewed Christofer Sundberg, founder and Chief Creative Officer of Avalanche Studios regarding the much debated DRM issues appearing since the reveal of the Xbox One. Weighing in his view on games, he believes that games are too short and due to the lack of variation get traded in more often than longer games.
When questioned on why second hand games are such a sensitive issue with gamers he was quoted in saying, "I’m sure it’s been an issue but that’s because games have been too short, I mean when you can play a game through from 8 to 10 hours, I would return the game too, because there’s no reason for players to play it again."
Sundberg followed up with the following statement: “If you’re offering little variation, then there’s no motivation for the player to keep that game – unless they want to have a nice bookshelf. That’s why we answered that with Just Cause. I go into game stores each week and I always go to the used game boxes – I usually don’t find that many [copies of Just Cause].”
While the DRM debate rages on statements like these lend to the view that quality and replayability are things that are seriously lacking in an industry that needs refreshing and interesting content to be kept alive. It's most certainly an opinion that I agree with, and would love to have discussed further in the future. Most AAA titles are being cranked out with minimal development times. Combine this with lack of focus on length, replayability and story; focusing on quality over quantity could make DRM something we could possibly live with.
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