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Source Engine Not Getting a Version 2. Yet.

In our consumerist world, we always expect another version of a game engine. Maybe it's something that the Unreal Engine has taught us, but that won't be the case for Valve's extremely popular Source.

According to an interview with GamingLives, Chet Faliszek from Valve that they won't be replacing the Source engine any time soon, but rather simply updating it. Up until now, they've done a particularly good job of it. There's a remarkable difference between Half-Life 2 and Left 4 Dead 2. Even Portal 2, although simple aesthetically, still exudes graphical quality and doesn't feel like it uses a dated engine.

That said, they're not ruling out the potential for a Source 2. They made it very clear though that it's an option but currently very far from their minds. And justifiably it's very expensive. It takes great resources, time and energy to develop a new engine, not to mention rally the already highly involved community.

I think a more adaptive Engine might be a good idea. Look at other technologies like Facebook. There isn’t a particular numbering system, that the public are familiar with at least, that introduces a new version of the network. But that’s ok, there’s one Facebook. And that Facebook will evolve as the needs of the community evolve and that’s something to be said about that model.

Then again, it could fail. But can someone please remind me the last time Valve failed at something? Ye, I thought so.

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