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Assassin's Creed: Odyssey is more RPG than ever - Hands-On

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If you have ever played an Assassin's Creed game, you would know that the series is much more action adventure than anything else. Take on a few missions, equip specific set gear that you buy from stores and up to Origins you had no real say in what skills you have and even last year's Assassin's Creed still felt narrow in its skill system. 

Why do I say this now you ask? Well, Assassin's Creed: Odyssey is much more of an RPG than ever before and compared to Origins, its skill tree, character gear system and even its combat has shifted its focus onto a more diverse route than ever before. 

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Odyssey features some awesome new skills which are probably the game's shining new features. It is almost as if the game wants you to be able to feel like someone from the X-Men. During my time with a very-polished E3 demo today I was able to explore much of the game's new system and I left confident that the skill system alone could be enough to make Odyssey feel like a sequel rather than just Origin's filler game.

For starters, Odyssey is the first Assassin's Creed game to allow players to unlock actual skills in the skill tree, rather than stat bonuses, and assign them to a hotkey. Best of all, the skills are more than just being able to shoot an extra arrow and more like being able to call down a barrage of arrows from the sky like some Demon Hunter from Diablo III. 

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Other skills include a light used to blind enemies, obviously replacing the smoke bomb. Later skills, although I was not able to test them, includes being able to turn invisible while exploring the world. Of course, each skill tree revolves around a specific class and depending on how you like to play the game will depend on the tree you invest in. 

So how do these skills work you may be thinking? Well, when it comes to combat they are vital to surviving. My loadout during the demo included a healing skill that let me refill my health, the blinding smoke bomb-like attack and the most awesome of all, the Spartan Kick which you have seen in a few trailers from Ubisoft.

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The Spartan Kick is without a doubt one of the best things I have ever used in an Assassin's Creed game. The feeling of sending your foot into someone's groin as a powerful sound emits from your body as they go flying off the side of a mountain is awesome. It is very fun and when the game releases in October I will probably keep the kick equipped throughout the entire game rather than swapping it for something else.

Skills also reload pretty quick too but mainly thanks to a new power bar that refills as you take damage and deal it too. Each skill takes a specific amount of power from the bar so you can only use these skills when you have the power. I often had to pull out of combat to charge the bar by attacking enemies carefully in order to charge some power to use the healing ability skill. It adds a new layer to combat which is very tough in all honesty. 

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The gear system has also seen a facelift. Gear now contributes to an overall stat across different trees and each of them feeds into a specific play style. Hunter, Warrior, and Assassin all change depending on the type of gear you equip and each state contribute to a specific attack style. This means building the perfect character build to go hand in hand with your skill tree and weapon style will be a deep experience. 

We have some great gameplay coming your way soon so stay tuned to see Assassin's Creed: Odyssey in action.

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