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Bioware promises that Anthem will not make the same mistakes as Mass Effect: Andromeda


In July last year, Mass Effect veteran, Casey Hudson, announced that he was returning to Bioware, but this time he would take the lead as General Manager. He worked at the company for two decades as project director on some of the best video games we have ever played; Star Wars: Knights of the Old Republic, and Mass Effect trilogy. His absence in Mass Effect: Andromeda was clearly seen, as the studio moved away from that which made it so great - telling epic stories and creating characters that people fell in love with.

In a new blog post, Hudson explains that with Bioware's next big title, Anthem, the studio will once again return to its roots. He first touches on the very sensitive subject of Andromeda's early demise, and how it was a blow for fans and developers alike that the game never got to tell the stories they wanted it to.

"When I returned to BioWare last summer, Mass Effect: Andromeda had just been released and there was a significant movement among players asking for a story DLC that would answer questions surrounding the fate of the quarians. As you know, we were not able to deliver story DLC for Andromeda—this was as frustrating for us as it was for players, and it was something we knew we had to solve in future games," says Hudson.

"That experience ultimately became a defining moment in refocusing BioWare’s mission. We need to delight players with new experiences and innovation, but we must stay focused on the importance of the world, character, and storytelling elements that players expect from our games. And our games must be designed to continue delivering new stories and experiences, in an ongoing relationship with players in the worlds we’re evolving together."

I couldn't agree more. Yes, Andromeda did try to push Mass Effect into the next level when it comes to saying, better graphics and physics, but in doing so the studio lost sight of the reason why Mass Effect has such a passionate fan base. We love the stories and the characters. They become like family, and in Andromeda, Bioware took that magic away.

Hudson goes on to explain that Bioware has a chance to set things right when it comes to Anthem.

"It’s in that spirit that we are working through production on Anthem–a game designed to create a whole new world of story and character that you can experience with friends in an ongoing series of adventures. It will be unlike anything you’ve played, but if we do it right, it will feel very distinctly BioWare."

"Distinctly BioWare" is exactly what this fan wants. I for one hope that Anthem returns Bioware to its former glory as a studio that creates unforgettable worlds and characters and connects them to the player in a deeply personal way. My major concern in this regard is that Drew Karpyshyn (senior writer for first two Mass Effect games and KOTOR), left Bioware earlier this year. He did get to do some work on Anthem, I hope it was enough as he was arguably the studios best writer.

Anthem releases in 2019 for PC, PlayStation 4, and Xbox One.

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"we must stay focused on the importance of the world, character, and storytelling elements"

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