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Development on the System Shock reboot has been halted

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All the way back in 1994, the original System Shock released and took FPS games to the next level with its innovative mechanics, compelling storyline and best of all, the game’s antagonist, a crazy AI called SHODAN. That’s why the System Shock reboot by Nightdive Studios (the team behind System Shock: Enhanced Edition), is a game I’ve personally been looking forward to for many years now.

In March 2016, Nightdive revealed their vision for a reboot of the classic FPS and launched a Kickstarter campaign a bit later that year. The Kickstarter campaign was successful and they raised $1,350,700 from a total of 21,625 backers. Since then, the game has been delayed and even underwent an engine switch from Unity to Unreal and now, development of the System Shock reboot has been halted altogether. In a message to their backers on Kickstarter, Nightdive Studios’ CEO, Stephen Kick, explained it all.

Read the full explanation below:

In March of 2016, Nightdive Studios released our video of our vision of System Shock Remastered. Done in Unity it was an immediate hit with almost a half million views on YouTube. In June of 2016 we launched a Kickstarter campaign to make the vision into a reality. It was tremendously successful with over 21,000 backers contributing over $1.3 million to the campaign.

We put together a development team and began working on the game. But along the way something happened. Maybe we were too successful. Maybe we lost our focus. The vision began to change. We moved from a Remaster to a completely new game. We shifted engines from Unity to Unreal, a choice that we don’t regret and one that has worked out for us. With the switch we began envisioning doing more, but straying from the core concepts of the original title. As our concept grew and as our team changed, so did the scope of what we were doing and with that the budget for the game.

As the budget grew, we began a long series of conversations with potential publishing partners. The more that we worked on the game, the more that we wanted to do, and the further we got from the original concepts that made System Shock so great. Ultimately the responsibility for the decisions rests with me. As the CEO and founder of Nightdive Studios, a company that was built on the restoration of the System Shock franchise, I let things get out of control.

I can tell you that I did it for all the right reasons, that I was totally committed to making a great game, but it has become clear to me that we took the wrong path, that we turned our backs on the very people who made this possible, our Kickstarter backers. I have put the team on a hiatus while we reassess our path so that we can return to our vision. We are taking a break, but NOT ending the project. Please accept my personal assurance that we will be back and stronger than ever. System Shock is going to be completed and all of our promises fulfilled.”  - Source

Although there are some calls for refunds, one has to remember that these types of things do happen from time to time and the developer does note that the project will be completed. I, for one, appreciate their honesty in the matter and I hope to see the team come back stronger than ever and create the best System Shock experience to date.

Check out the gameplay trailer (when the game was still using Unity) below and then tell us if you’ve played a System Shock game before and what you think about this news.

Source: Kickstarter

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