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Take a look at Doomfist's skins and emotes in action

Doomfist Skins.jpg

All the cosmetic items have finally been released for Doomfist, and they are quite impressive. From the rare skins to the legendary skins, Blizzard managed to design some impressive cosmetics accompanied by some really awesome highlight intro's and emotes, which features a few that really suit his character and personality.

Alongside the release of these cosmetics, there are some hero changes on the PTR, including buffs to Reaper, McCree, Zarya, and Reinhardt, and a slight nerf to Doomfist. We put together a video of all the cosmetics, highlight intro's, emotes, and voice lines for you to see, let us know which skins you enjoy and which ones you will be taking into the battlefield.

Take a look at the video below highlighting all of Doomfist's awesome skins and the latest changes to the PTR. While you are at it, take a look at our gameplay of our hands-on time with the new hero himself. 

Hero Changes


  • Rocket Punch - Total distance travelled reduced by about 20% (This change has been on the PTR for a little while now)
  • Seismic Slam - Added a new UI indicator to show how much damage it will deal, and how much it dealt. Previously this was only indicated by the default crosshair filling in, but this is only visible when using the default crosshair. The new indicator should always be visible, regardless of any crosshair changes. Also, targeting this ability while in the air is now restricted to locations lower than your current height.


  • Flashbang - Now slows targets significantly when they are stunned. This makes them less likely to slide away around a corner or something similar once they are stunned.


  • Shadow Step - VO and SFX distance dramatically reduced.


  • Hammer - Swing speed increased by ~10%. On top of the swing speed increase, we've gone through and tweaked many timings and other things about the Hammer to make it more responsive. Overall it should feel a lot better to swing and make contact with enemies.
  • Charge - Impacting another charging hero (Doomfist or Reinhardt) no longer deals damage to both characters, but still causes a knockdown on both.


  • Graviton Surge - Now disables all movement abilities of affected targets. This is similar to how Junkrat's trap affects abilities.

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