Rocket League suffered some severe server issues over the past few days with downtimes, and disconnection issues across its servers. All this brought into light the possibility that Psyonix needed more infrastructure to handle the great volumes of players that the game has built over the past few months. In a blog post the developers mentioned that they take this issue seriously, and that server outages are "totally unacceptable."
Psyonix went on to apologize for all the problems, and stated that they are working hard to improve the quality of online play across the game. The player count for Rocket League has increased more than 40 percent since October 2016, with a peak volume of players now hitting 75k, compared to 60k in October. It is this big jump that has caused some nasty server outages. Psyonix mentions in the post how they plan on tackling these server issues, as well as improving the overall quality of online play.
The best way to fix these issues, is to focus on "dedicated server performance" according to Psyonix. This includes tackling ISP routing issues, high ping spikes, and the player's ping to the server. Psyonix are tackling these issues in the following ways:
- We are doing our own profiling as well as working with our server providers to investigate this issue further and seeking a resolution as quickly as possible.
- Part of this profiling is completing a performance pass on Dropshot, as we want to ensure the best server performance possible when you’re playing our new game mode. Some of these improvements will be coming in our next patch -- a hotfix we hope to deploy in the very near future.
- We are also working on improving our internal metrics to detect and isolate these problems more efficiently and rapidly.
- Finally, while we have already invested in new server hardware in Europe and North America, we are continuing to investigate new hardware options in other regions, including Asia, South Africa, and Central America.
The last point being the most important. According to the blog, Psyonix are investigating hardware options to launch servers in South Africa. What this means is that if all goes well, we will soon be able to play Rocket League on lag-free servers, with the best ping we could ever dream of.
While I am not a Rocket League player, I would totally jump into the game for a lag-free experience. MWEB awarded Rocket League its Online Game of the Year back in 2015, so it must be pretty darn good. Local servers have changed the way we play Battlefield 1, and I am sure it will do the same for Rocket League. We will have more on these local servers as more information is released.
Are you are Rocket League player? If so, what do you think of this news? Let us know in the comments below.
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