We know Diablo 3 will be getting a major update at some point in the future, adding some much-needed quality of life features, Primal Ancient items for adventurers to discover and much more. The patch sounds amazing and might just make me visit the world of Sanctuary before the release of the Necromancer.
In a new Battle.net Blog post, Blizzard Entertainment announced that the long-awaited patch 2.50 is “right around the corner”. No specific release date was given, and strangely enough, the developer did not use the classic “soon”, so hopefully the patch will, in fact, go live soon…
With the announcement, Blizzard has explained the new features in patch 2.50, which you can read about below.
The Diablo 3 Armory
“We’re happy to present a long-awaited feature we know you’ve been eager to get your hands on! The Armory enables players to store up to five complete character builds on each character, allowing you to swap seamlessly between set items, skills, runes, and gems with the click of a button. Any items equipped via the Armory will automatically swap to wherever the exchanged equipment was stored - whether that’s back into your stash or your personal inventory.
Gems and Legendary Gems will also swap and if you‘ve upgraded or leveled up your gems, the Armory will automatically select the highest quality or level available for that gem type. Lastly, your skill bar will also update to your selected skills, rune, and Kanai’s Cube power preferences, and you’re welcome to name your setups whatever you like!”
It is important to note that the Armory does not store Paragon points. However, Blizzard has added a new hotkey so players can spend their points quickly. You can already use the “Shift” key to spend 10 points at a time, but now you can also use the “Ctrl” key when clicking to spend 100 points all at once.
Crafting Materials UI
“Sifting through your crafting materials in your stash is a thing of the past! All crafting materials including Arcane Dust, Veiled Crystals, Reusable Parts, Death’s Breaths, bounty crafting materials, and Hellfire crafting materials are stored in a convenient, separate UI tab. Just click the small anvil located next to your gold total in your inventory screen to view your materials.”
After the patch goes live, all crafting materials you own will automatically be moved into the crafting materials tab, so you don’t have to move your materials around at all. Further, if you use the Kania’s Cube, there will now be a button that automatically throws your items into the cube’s interface for transmuting purposes.
There has been a lot of discussion surrounding Primal Ancients in the Diablo 3 community. Like them or not, they will be released with patch 2.50. Blizzard explains that:
“Players have different goals from Season to Season or game session to game session, and for some of our more dedicated players, there wasn’t a clear progression track beyond augmenting your Ancient Legendary items or completing the Season Journey. Enter Primal Ancients, a new tier of very rare Ancient items that allow you to aim for that perfect set of gear. Primal Ancients are Ancient items with perfectly rolled affixes. This means every affix including Primary, Secondary, and Legendary are at their ideal value, whether that means the maximum or minimum value. While the items don’t try to guess what kind of affixes are perfect for your build, you can be certain that they will roll with a couple specific rules.
First, they will always drop with the appropriate main stat for your class (Strength for Barbarian/Crusader, Dexterity for Demon Hunter/Monk, and Intelligence for Witch Doctor/Wizard). Second, they will always have the ideal number of sockets for that item. For pants, chest, and jewelry, this means the maximum number of sockets. Since ideally you will want to use a Ramaladni's Gift on your weapon, Primal weapons will roll with no sockets.”
Primal Ancients can drop from any source of legendary items in the game, but there is a restriction. You will need to clear Greater Rift 70 (in each game mode) or above to start seeing drops occur a specific game mode. For example, if you clear Greater Rift 70 in Hardcore, all characters in hardcore will have Primal Ancient drops unlocked. The same goes for Seasonal characters, so you will have to clear a Greater Rift 70 once per season.
Changes to Adventure Mode
Some big changes are coming to Adventure Mode. Arguably one of the best changes, in my opinion, is that you will see more wide open areas because I love to move around and kite mobs. Blizzard explains the changes to Adventure Mode:
“First, the frequency of several different tile sets in Greater Rifts has been adjusted. Many of the more frequent areas, like various caves and Keep Depths, have had their appearance rate reduced. On the flip side, wide open areas that were previously rarer, like Festering Woods or Stinging Winds, have had their appearance rate increased. This should, overall, result in a more varied environmental experience in Greater Rifts. In addition, bonus acts in Bounties are being removed."
"Bonus Caches previously granted by the old system have instead been combined with the base Horadric Cache to form Large Horadric Chests. These are granted after completing a full set of five Bounties in any one Act and hold the total amount of materials and loot that previously would have been contained in the two separate caches. Now, you can complete whichever Acts you prefer in any order and at your leisure without feeling like every game session needs to be at least twenty-five Bounties long.”
What do you think about the features in the upcoming Diablo 3 patch and which one are you looking forward to the most? Let us know in the comment section below.
Source: Battle.net Blog
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