Remember Me looks to be a game that will pierce gamers’
imagination by displaying a world that is futuristic, yet imaginable. A world where the most valuable commodity is thought,
where privacy is not a right but an item on sale and where freedom is but an
illusion. The game holds the promise of being not only a smashing first-person
action game, but also a game that will lay bare the underbelly of the ‘connected
age’, the age we are being hurdled at with an alarming speed.
Game premise
You play as Nilin, a memory hunter on the run from her
previous employers, the Mega Corporation called Memorise. The Corporation
specializes in stealing, manipulating and invading people’s memories. Nilin
joins an underground movement called the Errorists, together they oppose the
onslaught on humanities most precious trait, our ability to remember –which enables
us to form bonds, to experience nostalgia and to form an identity. In Remember
Me, victims of memory bending start to lose their sense of self as a result of memory
degradation. This is the side effect of living in a technology controlled world
that the Errorists group is resisting.
Living in the grid
At first glance the world of Remember Me may sound extremely
farfetched, but then I read an article on Forbes,”The World in 2033: Big Thinkers And Futurists Share Their Thoughts.” The article features some of the
biggest thinkers of our time; one in particular caught my attention.
When asked how the world will look 20 years from now, Ray
Kurzweil, director of engineer at Google made this fascinating prediction.
"We will be online all the time in virtual /
augmented reality. We won’t be looking at devices such as tablets and
phones. Rather, computer displays will be fully integrated with real
reality. Three-dimensional pop ups in your visual field of view will give
background information about the people you see, even a tip that someone just
smiled at you while you weren’t looking. The virtual display can fully
replace your real field of view putting you into a totally convincing fully
immersive virtual environment. In these virtual environments, you can be
a different person with a different body for each occasion. Your
interactions with the realistic virtual projections of other people will also
be completely convincing.
Search engines won’t
wait for you to ask for information. They will know you like a friend and
will be aware of your concerns and interests at a detailed level. So it
will pop up periodically and offer something like “You’ve expressed concern
about Vitamin B12 getting into your cells, here’s new research from four
seconds ago that provides a new approach to doing that.” You’ll be able
to talk things over with your computer, clarifying your needs and requests just
like you’re talking with a human assistant.
Artificially
intelligent entities will be operating at human levels meaning they will have
the same ability to get the joke, to be funny, to be sexy, to be
romantic. However, the primary application of this technology will be to
improve our own ability to do these things.”
He primarily sees a world where technology and organic life merge.
A world where personal preferences, probable thinking process and needs are dictated
by Artificial Intelligence. A world where humanity and AI reached a symbiosis.
Notice the Sensen device, short for Sensation Engine that
fits on the back of the neck. It’s an implant that serves as an interface between
the user and the wired world. It can therefore be hacked.
My question is, like in Remember Me, when technology gives
with one hand, what is it taking with
the other hand? I hope the game highlights these aspects and explores its consequences.
What are your thoughts on living in a completely
connected world?
Remember Me is planned for a 2013 release on PC, Xbox 360 and PlayStation 3.
Check out the latest Remember Me video, although it centers on
the music of the game, you get a glimpse of the technology infused world Kurzweil
depicted.
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