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The Vanishing of Ethan Carter: Colour me macabre!

by Han Cilliers (Lola)  Posted Thursday, February 07, 2013 8:51:37 AM

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I have ‘a thing’ for horror games. I blame Slender for getting me totally hooked in the macabre dark world of things that go bump in the night. The thrill of lurking terror, the icy grip of fear and the rush of the confrontation with that which is termed ‘unnatural’ have me coming back for more, give me more horror games!

Yesterday a game that promises to hit all my darkest sweet spots was announced; let’s take a look at The Vanishing of Ethan Carter.

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Inspired by the weird fiction stories and other tales of macabre of the early 20th century, The Vanishing of Ethan Carter is a game to be played at night, alone, and in headphones. With The Vanishing of Ethan Carter, The Astronauts – a team comprised of People Can Fly (Bulletstorm, Painkiller) veterans – aim to evolve immersive storytelling in games. It’s set for release on PC via digital distributors in 2013.

As a detective with the supernatural ability to visualize scenes of lethal crimes, you investigate the kidnapping of a young boy, hoping to save him before it’s too late. The investigation leads you to a beautiful mountain area, where you come across a severely mutilated body of one of the kidnappers. Using both your paranormal skill and modern detective tools you discover the mystery behind the trail of corpses in the valley, the roots of an ancient force ruling the area, and the fate of the kidnapped boy.

“What we care about the most is that the players feel like they’re really there. Immersion is our number one priority," said the game’s designer, Adrian Chmielarz. “It’s a game about exploration and discovery. We’re not abandoning the gameplay – on the contrary: we’re trying to strip it down to the bone and make sure it’s always meaningful and truly makes the experience better.”

Source: Games Press

The teaser trailer holds the promise of stunning graphics, an amazing soundtrack and an emotion filled storyline. Take a look

 

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Please note that the opinions expressed in this article are those of the author and not MWEB Connect (Pty) Ltd



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