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Planescape: Torment – the Future

by Reinhard Rheeder-Kleist (Choc_Salties)  Posted Thursday, January 10, 2013 2:02:15 PM

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This came as a surprise to me when I rocked up at the office this morning; Planescape: Torment will be getting a sequel! (of sorts)

First and foremost the project will be headed by Brian Fargo, formerly of Interplay Productions, Black Isle, Baldur’s Gate, Fallout AND Wasteland fame, to name but a few. Due to the copyright holders’ unwillingness to allow Fargo’s team to use the original Planescape intellectual property, Fargo’s studio, inXile Entertainment, will be using a new and original roleplaying system and game setting developed and successfully Kickstarted by Monte Cook called Numenera.

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In an online interview conducted by Rock, Paper, Shotgun with Fargo, he revealed  that Cook’s new Numenera universe was a perfect fit for the new Torment game – both in the fact that the game setting is unfamiliar and exotic (even though being set on a distant-future earth), as well as the fact that Cook was on the original team that created the Planescape universe for the Dungeons and Dragons paper RPG game years ago.

“Numenera is very exotic and rich, but is a flexible universe that empowers and support GMs. As Torment desires certain locations or features, we’ll be able to do what we need to while fully respecting the setting. This goes beyond a typical licensing arrangement as Monte will be giving us direct input and even provide writing for some of the game areas. I’m really pleased to have Monte be part of the team.” – Fargo

When asked about the lack of the Planescape universe as well as a lack of the original characters in this upcoming version, Fargo stated “We know it hasn’t been done often in the game industry, but we’re envisioning Torment as a thematic franchise with certain themes that can expand over different settings and stories. We will focus on the same things that made people appreciate PST so much: overturning RPG tropes; a fantastic, unconventional setting; memorable companions; deep thematic exploration of the human condition; heavy reactivity (i.e., choice and consequences); an intensely personal (rather than epic) story.”

Here’s hoping for an awesome followup to an amazing game that was Planescape: Torment. The new Torment game is currently in pre-production, with studio inXile focussing on the development of Wasteland 2. Keep an eye out for a Kickstarter campaign on this soonish!

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If you’ve never played Planescape: Torment before, pick up a copy from GOG.com, it’s so worth it, even after all this time.

Check out the full interview by RPS with Fargo

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